Dungeon Siege plunges you into a continuous 3D fantasy world where you face off against an army of evil that has been unleashed. You begin as a humble farmer, and as you travel through the world and gain new skills, you can gather a party of up to eight characters to aid you. Dungeon Siege Legends of Aranna. Dungeon Siege: Legends of Aranna is an expansion of the great RPG game Dungeon Siege, developed by Gas Powered Games and published by Microsoft Game Studios. We return to the world of Aranna to start a new adventure in this expansion of Dungeon Siege. Now we are brought the Kingdom of Ehb to solve an antique. Jan 10, 2018 He will also give the Star Key you need to access the chamber, so don’t forget to pick it up when you leave. Continue deep into the castle’s underground chambers until you reach the Star device, there use the Star key and follow the now visible path to the Chamber of Stars. Once inside the Chamber touch all four statues and enjoy the cut scene.

Dungeon Siege v1.0 - v1.11.1462 Patch

The first official non-beta patch is available and will update your v1.0 install to v1.11.1462. See more infomation for details.

Updates

Version 1.1 of Dungeon Siege contains the following updates and changes:

General

* Fixed all known journal update issues related to quests. The Journal now

updates correctly when a quest is completed or a new quest is received.

* Fixed all known content placement issues such as inaccessible containers that

could not be opened and 'floating' objects.

* Increased game performance in several low-performance areas.

* Resolved all known issues with end bosses, such as Gom not fighting back on

rare occasions.

* Fixed all known fading issues.

* Updated ZoneMatch user interface and improved ZoneMatch functionality and

performance in the following ways:

o Icon indicating password protected games.

o More user friendly chat interface.

o New searching support based on user-defined filters.

o Ability to message friends from ZoneMatch interface, the staging area,

and end-game screen.

o Increased stability.

* Resolved issues with sounds cutting out.

* Added safety to prevent the game from starting if critical resource files are

missing. Notification dialog will appear if any of these files are missing.

* Added data corruption retry code - game will attempt to recover from unstable

hardware causing corruption in data that is loaded from hard disk.

* Moved screen shots into their own Screen Shots subdirectory to clear up

clutter.

* Added new command line options:

o noalttab=true, prevents task switching during gameplay (supported on

Windows XP only)

o nowinkeys=true, disables the Windows keys (supported on Windows 2000

and Windows XP only).

o user_path=

, specifies where the user files go (rather than My

DocumentsDungeon Siege).

o Other path-related command line options are: keys_path, map_paths,

mod_paths, res_paths, save_path, and shots_path.

* Fixed the issue of a missing or moved 'My Documents' folder causing problems

such as crashing on game start.

* Improved many error messages to include more information to better help

diagnose hardware configuration problems.

* Added an hourglass cursor to show when the game is busy.

* Switched to 100% client/server model to be more NAT- and firewall-friendly.

* Removed 'chunky' and 'superchunky' cheat codes.

* Displacers now save their state in the character save file in multiplayer

using new quest saving functions, affording some measure of 'saving' in

multiplayer.

* 'Transmute' scroll can no longer transmute characters. Universe sandbox steam key free generator.

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* Fixed problem of characters getting 'stuck' in the Swamps.

Mod Related

* Switched map node mesh index format to be more mod-friendly when gmax is

released.

* Added a new naming key format to be more mod-friendly.

* Exported many new functions to allow even further modding of the game.

* Added dsdll extension method.

* Exported UI functions and added 'command' and 'call' actions for UI modding.

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Version 1.11 of Dungeon Siege contains the following change:

* The duration for blood has been shortened and the flying debris of monsters

in combat has been reduced, and in some cases eliminated.

Dungeon Siege Editor v1.7

The Siege Editor will allow the freedom to recreate almost any aspect of the Dungeon Siege game. A must have for mappers and mod makers!

New features in DSTK 1.5

Integrated Windows Help File

Brand-new full documentation now included in Siege Editor with over 100 walkthroughs, tutorials, and topical descriptions.

Full Compatibility

This version features full compatibility with DS:LOA and the original Dungeon Siege, including automatic conversion of existing worlds to the new feature set.

Visual Node Placement (VNP)

With Visual Node Placement (VNP) you can add nodes by dragging a graphical 'ghosted' representation of the new node around in the scene. When this ghosted node nears a location that it can connect to, a marker appears to indicate that the node can be snapped into place. Clicking the mouse when the node is in a valid placement will attach the node.

Prefabs

Groups of connected nodes, including their associated objects, can be saved to disk and then reloaded at a later time. These saved groups are called Prefabs. By saving and then immediately reloading, Prefabs can be used to copy fully populated nodes.

Improved Undo

The Undo feature has been extended and now restores the state prior to an Add or Delete for objects, nodes, and lights. Maintaining the required information to allow for an Undo can be a very time-consuming operation, particularly for deletes that involve a large number of items. You may want to toggle the Undo feature off when deleting large sections of nodes that you are sure you won't need to recover. The ‘Disable Undo’ preference is located on the View/Preferences/Input menu tab.

Skrit Launcher

Scripting has been added to Siege Editor to streamline complex and repetitive tasks. To support this feature, scripts written in the “Skrit” language (used by the Siege Engine) can now be launched from within Siege Editor.

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Next Light Placement Settings

The system now allows you to set default light properties; when enabled, every newly placed light will have these properties.

Next Node Placement Settings

The system now allows you to set default node properties; when enabled, every newly placed node will have these properties.

Next Object Placement Settings

This feature has been improved, an object’s rotation as well as scale is now randomized.

PushKey Object Rotation

Hotkeys can be assigned that allow rotation of an object about various axes while the key is held down and the mouse is moved.

PushKey mappings can be modified by using the Hotkeys dialog, under the PushKey category. You can open the Hotkeys dialog using the View/Keyboard Shortcuts menu item.

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Node/Object Drag Selection Toggle

A View/Drag Selection menu item has been introduced.

This feature allows you to toggle between selecting objects and selecting nodes when drag-selecting with the mouse. A bindable Hotkey entry “Drag Selection Toggle” in the “Mode” category has been added to the View/Keyboard Shortcuts menu item.

Select Fade Group

The Node/Select Fade Group menu item selects all nodes with the same fade group as the currently selected node. This is useful when working with large groups of nodes that must fade as if they were a single node.

Object Node Association Lock

When the Object Node Association Lock is enabled, moving an object will change its coordinates but not its node association. The object will remain bound to the initial node after a move--even though the rules that establish which node the object is associated with would indicate that it is now in a different node.

Re-organized Preferences Menu

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The preferences menu is now sorted by feature type to make it easier to find specific settings.

Objects Can Be Marked as Unselectable

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The Make Objects Unselectable and Make All Objects Selectable items on the Object menu toggle an object’s selectable status. This allows you to filter out objects that you do not want to modify when you are drag-selecting.

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Disable Right-Click Menu

The View/Preferences/Disable right-click menu item allows you to disable the right-click menu that pops up when you right-click on an object. This can be helpful when you are dragging an object with the right mouse button in an area that is so choked with objects it becomes difficult to click on the ground between the objects.

Reload Textures

You can now update all of the textures in the scene with having to restart the Siege Editor.

Save Bookmarks

Bookmark changes can now be saved separately from region saves, via the Bookmark Properties window.

Improved Modeless Dialogs

Many of the dialogs, including the Decal Properties and Light Properties, have been made modeless, and reorganized for clarity. Separate property dialogs have been created to handle Lighting and Object rotation.

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